Thursday, November 10, 2005

SCENE 3 DONE

Yeah, that means it is complete in a very uncomplete way.

I still need to fix liughting and stuff. I have fixed everything else such as absoloute looping and yea. I am really tired. This assignment is taking up so much of my time. I have to learn how to play with PREMIERE.

Owell...CYA'ALL at the screening!!! Gluck!

Wednesday, November 02, 2005

Scene 1 and two made

WoW...this must be the most time ive spent on an assginment...and it doesnt really look like it. LAME.

Owell... I am having troubles with making a clip absoloute. I think its my MAYA 7 playing up. Oh well...Ill ask in the workshop itll help.

Nearly doneish NOT REALLY.

Wednesday, October 26, 2005

Keyframing

Ok...I have made my potato roll with lots of KEYFRAMING!

Gah...I made a clip which makes life easier...now I have to find out how to loop it.

Instead of making the potato roll, i am creating the illusion of it rolling by moving a displacement map within a plane to FOOL the audience. Position the camera corractly, and BADA BING...works wonders.

Tuesday, October 18, 2005

Hmmm

Ok...So I have talked to Hages and he thinks the Anti-climax is a bit hows your father... So i have settled with making the potato roll and dodge knives, then escape the chip factory... HOORAH!

I have modeled a potato today and applied a texture I made by taking a photo of a potato. It worked very well.

Friday, October 07, 2005

Object/character?

Ok, so after talking with people from my class, I have decided to base my animation arou8nd an object...maybe...depending on the storyline I create. A lot of people seem to be making characters that walk/talk etc...but I want to make an object with a life.

Thats where I am at.

Sunday, October 02, 2005

Ideas for 3D animation

I've had a few ideas, like incorporating some items I used in the last assignment...but I feel like starting from scratch.

Most people seem to want to create a character of some sort in their own environment so I might go with that. Using skeletons and such (after doing the tutes) shouldn't be too hard. I seemed to tackle them ok.

Im just going to experiment with Maya and see what I could achieve. Instead of worrying this time about what I CAN do, I'm just going to pick a story and worry about that along the way.

Friday, September 30, 2005

My three images.

For a bit of BLOG-and-assessment-criteria-filling, I am going to explain how I built each of my images.

PHILLHIPS Alarm Clock
This model isn’t as simple as it first looks...or maybe it is. DEFINE SIMPLE. It WAS a polygon cube, but I extracted it's
faces, divided them, extracted some more, pushed them in, pulled them out, rotated them and eventually I got the basic shape
for my clock. For the knob, I used the boolean tool to create a hole for it to sit in. The knob itself is a polygon cylinder,
with a smoothed face. The clock numbers I drew with the create polygon tool, and the text was created with the 'create text'
tool. HOW UNIQUE.



To texture the object, I used blinn shaders, turned up the eccentricity, and turned the specular down. This makes it look like
shiny metal. I used a bump-map that I made for the radio's top. That’s about it.

Play-doo

AHA! This was fun to create. It is very hard to make a naive-kind of object that may have been made by an itty-bitty kid, in
a professional 3D program...but I did it.



The play-doo creature was made several ways at first, but the best way was by using polygons. "WHAT?!" I hear you scream.
Well, before interrupting me again, let me explain. I extruded faces and split them and extruded them again to create a
robot-like block of binary. After I was satisfied it looked like a square play-doh creature, I smoothed it beyond your
imagination. Using the push and pull tool, I have it eyes and a mouth, fixed up creases and created the effect as if someone
had pushed their fingers into it to make it. That was him done. Oh yeah, and I added a blinn texture, with reflectivity
turned down.

The containers were made from a revolved CV curve. They are now all nurby. Polygons with a beveled edge wouldn’t hold my
texture. That annoyed the piss out of me, so I found another way to make the container. I added a texture and made it a
PHONG-E shade. It now looks like plastic.

The building blocks and tiles are pretty straight forward. Their edges were beveled.

Chair
My favorite image, and you can probably tell. The room is a big polgygon cube, all stretched and with different textures on
each wall and the floor.



The spotlight shade is a group of lofted nurbs circles. I used light-centric light and object
linking to make the light pass through the shade. The chair took a while. It is also made from lofted nurbs circles. It has a
rust texture I made in Photoshop, and two comfy leathery seat paddy things. Sorry about my explanations. They were made from
polygons I drew, then smoothed.


Anyway, there are my 3 pictures. If any more work is done on them, I will post it here!

Cheers.

Play-doo

YAY...He (or she) is finally complete, with added colourful BUILDING blocks and all.